Mumbauer is a video game and film industry executive with over 20 years of experience. He spent thirteen years at PlayStation Visual Arts, where he helped deliver cutting-edge graphics, while pioneering advancements and technologies in virtual production and performance capture animation. His team brought to life popular characters like Nathan Drake from Uncharted and Joel and Ellie from The Last of Us and The Last of Us Part II, the most awarded game of all time. Mumbauer was instrumental in founding PlayStation Malaysia, expanding PlayStation's content pipeline into a globally distributed development network.
Who we are
Liithos is an international team of talented developers who are dedicated to creating AAA immersive experiences, in games, comics, and more. We are pushing the boundaries of what we can achieve, using industry-standard tools and cutting-edge technology.
More than a game company, Liithos is active in improving the lives of our team members, allowing them to work from wherever is best for them. As a team, we're dedicated not just to building better games, but better lives. We work together to create an inclusive and welcoming studio atmosphere where each individual is empowered to be their best, both personally and professionally.
We are life-long gamers with roots that go deep into our industry's history and culture. Everything we do comes for a genuine passion for what we do. We take pride in our work, but also in our accomplishments, and in our team. Making the AAA experiences isn't easy, but because we enjoy what we do, and collaborating with our colleagues.
We want to create experiences for a world-wide audience. To do this we are building a universal team that reflects this concept. Empathy, understanding, and acceptance of diversity define a team made up of vastly different backgrounds and lifestyles. We want more than to just make a better game, we want to make a better team, and a better world.
Liithos is currently a fully remote studio that allows each team member to work from a location that works for them. We may offer a hybrid option in the future if and when that makes sense for our team.
Meet the team
CEO & Founder
VP of Creative
Trammel Ray Isaac
VP of Art
Studio Design Director
Director of IP and Development
Senior Technical Designer
Game Design Director
UI/UX Designer and Brand Director
Garvin is a prolific PlayStation creative veteran who, for over twenty-five years, has written and directed some of the most popular and successful gaming franchises for Sony. Garvin created the phenomenon that was the massively successful open-world survival game, Days Gone. He is also responsible for the most successful title in PlayStation Vita history; Uncharted: Golden Abyss. Over the course of his career, Garvin has shipped over a dozen AAA titles with many being the most critically acclaimed and highest selling franchises for PlayStation. A true industry legend, Garvin also co-designed and created what became the industry standard for modern stealth action games: Syphon Filter.
Abdul Martinez is an accomplished tech intrapreneur with a remarkable 25-year track record of managing and scaling technology businesses. He has extensive experience in Machine Vision, Robotics, AR/VR, Content Generation, and Marketing, and is a true expert in 3D computer graphics with over 30 years of experience. With a strong focus on optimizing processes, Abdul excels at managing and integrating multidisciplinary teams to achieve exceptional results. He has previously worked at Amazon and is renowned for driving the development of award-winning computer vision, robotics, and augmented reality products.
Trammel Isaac is our VP of Art with over 28 years of XP. He's worked on titles such as Fallout, Fallout 2, PlanetSide, PlanetSide2, Lawbreakers and many more. He was instrumental in creating the visuals for Fallout 2 and the artist that brought you, Vault Boy! He has provided his professional expertise speaking at a number of industry conferences including GDC, White Nights, and Reboot.
Adam Clegg is a Creative Game Designer with 15 years of experience in creating and nurturing massive online multiplayer worlds. He's worked on franchises like Everquest, Planetside, and was the lead designer on H1Z1. Adam was one of the Godfathers of Battle Royale introducing it to the masses with H1Z1: Battle Royale, many companies copied the model and it became its own huge genre that it is today. He also has vast experience in the esports world pioneering how to correctly spectate a game for an audience for Battle Royale, many of his team's techniques are still used today by other studios.
Nate Murray is a Director of IP and Development with 10 years of experience in analog gaming. Previous accomplishments include launching IDW Limited, bringing IDW to Kickstarter and joining the creative team at Indiegogo to help guide studios in their fundraising efforts. Murray is a judge for Cardboard Edison and part of the Tabletop Mentorship Program.
Preston Whitney is a Senior Technical Designer with 26 years of XP in the industry. He's worked on games like Turok, Animal Jam, NBA Jam Extreme, WWF In Your House, Pac Man World Rally, Snoopy vs The Red Baron, Cinder, WWF Attitude, Legends of Wrestling, Marc Eckos Getting Up, Planet Muggo (personal project), and many others. Whitney has prototyped hundreds of game features ranging from ATST to dinosaur fighting. Additionally, he's offered mentoring to young professionals and spoken at schools inspiring students to enter the video game industry.
Marco Iozzi is an award winning Concept Artist/Illustrator with 23 years of XP in the entertainment industry. He was a 3D artist and matte painter before moving to visual design. Iozzi recently served as a VFX Concept Artist for Thor: Love and Thunder and has worked on many notable titles such as Game of Thrones, Harry Potter and the Prisoner of Azkaban, Willy Wonka and the Chocolate Factory, Mass Effect, Destiny Lightfall, Immortals, Elysium, and many others. Iozzi won both 2008 BAFTA and VES Visual Effects Society awards for leading a team on a BBC TV Series.
Daniel Lee is a Tokenomics Designer with 4 years of experience, including work with Counter Logic Gaming GM, CommunityGaming.IO. Lee is also a Super Smash Bros Melee Community Leader, former speaker at GDC/MIT Sloan Conference, and former writer on ESPN.com/Yahoo/Redbull.
Mike Leone is a Design Director with 10 years of experience. He was a key member in multiplayer design for Red Dead Redemption 2. Additionally, he's worked on projects including Fable, the Aliens, Fieldrunners, Shoot Many Robots, Rack N Ruin, and High on Life. Leone has a background in technical and systems design, working in many scripting languages and exciting new technologies. He's a long-time gamer with a soft-spot for immersive sims and wargames.
Joshua Thomas is a UI/UX Designer and Brand Director. He is new to the gaming industry bringing his 5 years of XP in UX and branding. He's excited to be joining the Liithos and Ashfall team. Before doing the branding for Liithos and its IPs, he worked with a wide variety of clients ranging from all over the world. Joshua has been featured at MyFamicase Exhibition in Japan, spoken at multiple universities on design and branding, and was a Spokane Arts Nominee for Imagination.
Cattie Thompson is a Community Director with 10 years of experience. She has previously worked on titles such as FFXIV: ARR, WoT: Console, WAKFU, Knights & Dragons, Juicy Cubes and many others. Thompson additionally has taken part as a mentor in the #GirlsBehindGames program, was a former social chair for SF Chapter of WIGI, and has spoken at many conventions and Podcasts, covering topics that include content creator marketing and community marketing methods.